5 things I want from the next Xbox

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Stop being a money parasite
Above all else, Microsoft need to stop burning up goodwill with excessive charges. More than a decade ago they had this idea of charging an addition fee to enable online gameplay with other players, a practice that none of their rivals adopted. As the years went by and people began to sour on the idea of paying for something that other companies offer for free, Microsoft decided to ‘add value’ to the subscription by throwing even more things that ought to be free behind the paywall, such as access to Facebook and Netflix (that is, before you buy the separate Netflix subscription). Then you have additional frivolous charges for things like avatar clothing, changing your online handle, those overpriced official hard drives (because they craftily limit the size of your external drives to 32 GB no matter their actual capacity). At this rate a cynic would say the next Xbox is bound to be swarming with ads and charging real money for each individual you add to your friend list. A new console generation is a dangerous opportunity for people to re-pick sides and migrate to a competing service. Microsoft need to be very serious about the way they treat customers and manage their image.

Cross compatibility with Windows 8
Windows-compatibility should be a key area of differentiation for Microsoft’s next console. This advantage should be obvious but MS have failed pretty well to unite Windows and Xbox so far. So Microsoft launched the Windows Store with Windows 8 where you can purchase x86-compatible, Xbox controller-compatible, Xbox Live-compatible games, which it calls ‘Xbox Games’. Current highlights include BlazBlue, A World of Keflings and Rayman Jungle Run. If these Xbox Games on the Windows Store do not also play on Microsoft’s next Xbox console, which by the way has an x86 processor, then fuck those guys.

Treat all games as first-class citizens
There is a weird segmentation on the Xbox 360 where games that originally began life on DVD are afforded more flexibility than download-only or ‘Arcade’ games. These confusingly-labelled Arcade games (doesn’t that word mean something else?) have more restrictions on data size, less achievements to award players, and must fit into a rigid pricing structure. Indie games, yet another category, are even more restricted in their access to Xbox Live features and how much they can charge. Compare this mess to Steam or Apple’s iOS where a game is a game is a game.

Cloud gaming to rival the PS4
Earlier this year Sony demonstrated deep cloud integration with their upcoming console, effectively leapfrogging what Xbox Live currently offers. We know that PS4 players will be able to instantly trial games without waiting for downloads, and stream live gameplay sessions to audiences both on the console and the wider web. Microsoft simply must match this functionality on their next Xbox or risk falling behind.

Bring back Banjo and Conker
Since Microsoft purchased Rare, they have done a good job of stifling creativity at the British developer, effectively cancelling the sequel to Conker’s Bad Fur Day and later tasking the team with a generic sports title that could have been delegated to any talentless nobodies. Rare’s last great creative flourish was 2008′s Banjo-Kazooie: Nuts and Bolts, which still stands as my favorite Xbox game. More Banjo and/or Conker games would be reason alone for me to play Xbox.

What I’m Playing: Tomb Raider

trI was worried that this gritty reboot would feel derivative. The fearless old Lara has been killed and replaced with a more realistic, vulnerable heroine. The old gameplay has been dumped for a style that ticks all the check-boxes for a modern action game: regenerating health, melee stealth kills, fast-travel locations, experience points, upgrade perks, big cinematic set-pieces and exciting dynamic camera work.

The graphics here are really fantastic from top to bottom; it’s a game as beautiful as its lead character. I’ve found that the highly scripted, cinematic style of this game is really tolerable just because it’s done so well. I am entirely willing to let a game guide me through linear story sequences when the quality and attention to detail is comparable to a movie.

Despite scrapping its past and borrowing a lot of ideas, I am surprised that the new Tomb Raider still retains quite a unique identity. Lara is not outfitted with an arsenal and must make resourceful use of whatever crude tools she finds. Although guns are soon introduced, I often find myself using the bow because of its range, power and silent kills; each weapon feels thoroughly different and has its own uses.

Support Dreamfall Chapters

1f47da1eaf3375a29b286d90365c36db_largeI am very excited for Dreamfall Chapters (coming Nov 2014), so much that it’s the first game I’ve ever donated money towards funding via Kickstarter and voted for on Steam Greenlight.

Follow my links in the text to do the same; the Kickstarter drive ends Sunday. Dreamfall Chapters is the latest game in The Longest Journey saga, a beautiful adventure series in a magical world with strong female characters and a rich story.

In defense of Wii mini

600x-1Wii mini is coming to the UK on March 22nd. It costs around £80. Some people think it costs too much.

It comes with a Wii remote+, nunchuck controller and sensor bar, which if bought separately in an accessory pack will cost £50. That means you are getting a console for £30, roughly the price of a new game.

These accessories are also compatible with Wii U, but are not included with the Wii U, meaning they will be useful in future should you upgrade.

So Wii mini is not bad value, but why buy one over finding a deal on the original Wii? ‘Cause it looks cool ok, it reminds me of the Famicom, it’s new and retro at the same time, leave me alone.

PS4 analysis and implications

It feels like we are nearing the point of total convergence. Just as PCs are entering the living room and hosting an increasing number of games and genres that prefer gamepad over mouse, the next generation of consoles powered by x86 PC architecture are essentially PCs with a custom operating system. If the PS4 could be cracked open and stuffed with Linux or Windows, it would be a totally viable gaming PC, having enough processing power and memory (8GB!) to play any modern games designed for those open platforms. Although naturally Sony would rather you stay in their walled garden and purchase all of your games from the Sony Entertainment Network where your money goes to them.

The PS Vita was a strong indication that Sony is done producing home-grown exotic hardware. Vita uses the ARM architecture which is ubiquitous in the mobile world, and now the PS4 is going with an AMD x86 design which is almost certainly also inside the forthcoming rival Xbox. This is probably the best thing they could have done since differentiation in hardware is now barely noticed by consumers, and programmers would much rather use something that is standard and well known and requires no relearning. The battle of number-crunching prowess is truly over, and now we are seeing the battle of ecosystems take centre stage.

The PS3 was always a bit crippled in its ecosystem battle against the Xbox 360. Lack of foresight meant too little resources were reserved for the OS and background operations, preventing some highly requested features from ever appearing, and making XMB menu access during gameplay a very sluggish experience. Sony have clearly learned their lesson and are coming out strong with the PS4, even laying down a gauntlet which may be difficult for Microsoft to overcome. The interface is snappy; multi-tasking is in; updates come in stealthily with no interruptions to the user; game data is structured in such a way that you can play the start of a game while the rest is still downloading.

Most impressive of all is the deep cloud integration to the user experience. You can demo a game instantly, streaming from a server. You can see what your friends are doing, even when you don’t own the game they are playing. I think this is profound and a feature which will be underestimated until people really experience it. In previous generation systems, you really only have a kind of status update of what your friends are doing — a small amount of text that tells you what game or app they are currently playing. With the PS4, you will be able to tune into your friends’ live gaming sessions like TV channels, see exactly what they are doing, every action they make, every victory or defeat.

Cloud streaming tech will significantly enhance the social side of play, and Microsoft will be at a major disadvantage if they cannot match this feature on Xbox Live. Additionally Valve has expressed little interest in doing something similar on their Steam network. The only people currently doing this are Onlive, although they are otherwise crippled by a lack of compelling games and small user-base. Sony’s PS4 is to become the first platform to bring cloud gaming to a mainstream audience.

As for the games, public reaction to the first PS4 game trailers seems to be positive but not mind-blown rapturous applause. The law of diminishing returns is good news for Nintendo whose Wii U console is comparatively weak. Nintendo at least made the most important graphical transition, the jump to HD, and will have a strong line-up of undeniably pretty games available by the time PS4 and the next Xbox are just getting started. Above all else, it is the quality of the games that will always ultimately decide the fate of a platform holder.

Thoughts on PS4 & next Xbox + latest rumored specifications

The next consoles from Sony and Microsoft will have to work harder than ever to impress, as competition is getting stronger from iOS and Android based devices, and in particular Valve’s hardware-agnostic Steam platform which keeps expanding in seemingly every possible direction.

Steam now runs on all major PC operating systems (Windows, Mac, Linux), has a nifty controller-based UI for the television, is getting some signature hardware offerings to provide a console-like complete package, but most importantly it simply has a lot of great games at great prices.

At this point I have 250+ games attached to my Steam account thanks to sales and large software bundles, giving it a lot more personal value than my PlayStation Network and Xbox Live accounts where my money affords me fewer games. It has become more a battle of ecosystems than of hardware; in this way Steam is now the leader.

Nevertheless, a hardware refresh for the Sony and MS fixed console platforms is an important milestone as many software companies around the world focus on them as the lead platforms. The ageing current generation of hardware from these companies turns 7 and 8 years old this year respectively. Retiring these old machines and raising the lowest common denominator for game development will bring benefits all ’round, including PC games delivered via Steam which are often ports from the twin consoles.

Just ignore the Xbox spec sheet I posted a couple months ago, which if there ever was any truth to it, is not what the company is going with now. Reputable gaming blog Eurogamer says of these new leaked specs: “we definitely know to be true.” I have made a little comparison table for them below (first time I’ve used MS Excel in years!)

Screenshot (1)It seems the architecture for both consoles will be the same. CPU is identical, while the PlayStation has beefier GPU power leading to an overall 50% performance increase. Xbox has double the memory, but of the slower DDR3 variety, backed up by a speedy 32MB cache of ESRAM.

Sources: [EG 1 2] [CVG]

 

My top 5 for 2012

This year has been too shitty for a top 10, so I am just picking 5. Here they are in no particular order.

Dishonored

I just started playing this one recently thanks to a combination of the high praise it has been receiving and its place in the Steam holiday sale. At first I almost rejected it as a collection of clichés, but something just clicked a couple of hours in, as I was sneaking around a massive whore house, choking out guards and dropping them off a balcony into a lake. Dishonored is a fun playground that gives you a lot of freedom and options while still offering a considerable challenge.

Virtua Fighter 5: Final Showdown

The king of fighting games returned to consoles this year and it is absolutely tweaked to perfection. I’ve played this so fucking much already and I’m not sure I could ever get bored of it. Clearly reinvention was not necessary; VF5 was a stunning game in 2006, and Sega spent another 6 year polishing it into the apex of the genre. It’s hard to imagine this latest version being bettered in any meaningful way.

Worms Revolution

Calling it a revolution might be a stretch, but this is probably the most significant upgrade to the Worms series so far. It has a new 3D engine, different worm types and new environmental hazards, notably the bodies of water that can be manipulated to wash away opponents or flood areas of the map. Matt Berry’s voice fits so well as the humorous announcer, it feels like he has always been a part of the series.

Sonic 4: Episode II

I feel like this game has been sorely overlooked and underrated. In my opinion it is one of the best ever Sonic games, with level themes and catchy music that do justice to the series’ past accolades. The fight against Metal Sonic on the rollercoaster is pretty badass. Based on this effort, I am so hoping for a third episode to round out the Sonic 4 saga.

Fez

Finally something a bit original. It’s kind of a 2D platform adventure, but with a twist literally. You twist the world to reveal hidden secrets and new pathways. One of the best breakout indie titles of the year, shame about it thus far being exclusive to Xbox 360, limiting its exposure.